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Old Oct 26, 2009, 02:01 AM // 02:01   #1
Jungle Guide
 
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Join Date: Dec 2008
Location: Alabama
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Default Texmod + PhotoShop CS4 Help

so i have Texmod and still getting into it, im changing textures of certain things and having loads of fun. only problems standing in my way is, i figured i can make my male assassins skin match that of my Necromancers skin ( with eltie scar pattern) and this absolutely looks awesome.Sample-http://i202.photobucket.com/albums/aa6/wiccanring777/gw048.jpg
only prob with this is i cant figure out (using Photoshop CS4) how to make the Face for the necromancer match the actual models face to allign it correctly, the necros skin is fine but the face is showing the mouth and nose shading on my right cheek. if i have any way to allign them perfectly i got a perfect mod and will be willing to submit it to Male Sins.

Problem 2 consists of removing the Reflection of my guilds emblem while in ceratain light. i figured out how to make the entire cape not shiny but painting over the emblem shoulda fixed this but ...it kinda didnt and did at the same time. in certain liht my cape is fine, but in light the emblem shines through. any help and further advice to making great mods would be greatly appreciated.
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Old Oct 26, 2009, 03:58 AM // 03:58   #2
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Join Date: Apr 2007
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1. There is no publicly available tool for extracting or dealing with the wire meshes. You're just going to have to look at the assassin's face and do it manually.

2. Make sure you're working with .DDS format. Find the reflectiveness layer and fill it with black or a very dark grey. Done.
Sometimes a texture uses that layer for BOTH reflectiveness and transparency. No one is quite sure how it works. I **think** high byte controls reflectiveness and low byte controls transparency, but I've never verified that empirically. If you get a texture like that, you'll have to guess and check.
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Old Oct 26, 2009, 06:15 AM // 06:15   #3
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Join Date: Jan 2007
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Quote:
Originally Posted by Chthon View Post
1. There is no publicly available tool for extracting or dealing with the wire meshes. You're just going to have to look at the assassin's face and do it manually.

2. Make sure you're working with .DDS format. Find the reflectiveness layer and fill it with black or a very dark grey. Done.
Sometimes a texture uses that layer for BOTH reflectiveness and transparency. No one is quite sure how it works. I **think** high byte controls reflectiveness and low byte controls transparency, but I've never verified that empirically. If you get a texture like that, you'll have to guess and check.
How do you work with .DDS files? I've been trying to figure this out for years and just can't.
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