1. There is no publicly available tool for extracting or dealing with the wire meshes. You're just going to have to look at the assassin's face and do it manually.
2. Make sure you're working with .DDS format. Find the reflectiveness layer and fill it with black or a very dark grey. Done.
Sometimes a texture uses that layer for BOTH reflectiveness and transparency. No one is quite sure how it works. I **think** high byte controls reflectiveness and low byte controls transparency, but I've never verified that empirically. If you get a texture like that, you'll have to guess and check.
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